Upon making contact, the target will stagger as if hit by an attack, which combined with the ability to cancel out of Homing Dashes using Normal Attacks (known as "Homing Dash Attacks"), grant a relatively easy method of starting combos. World Diego & N'Doul) possess the ability to Homing Dash, allowing them to charge forward or toward their lock-on targets in short bursts at the cost of stamina in order to quickly close distance. Guards are also vulnerable to the aforementioned Takedown Attacks, which function as the game's equivalent to "throws".Īll characters (except Alt. ![]() If too much guard damage is sustained in a short period of time, a Guard Break will occur, leaving the defender completely vulnerable for a few seconds and unable to act. While putting up a guard is generally the fastest and safest defensive option and does not expend stamina, it has an innate durability indicated by the color of the guard gradually shifting from white to yellow to red. Jumping can also be used to cancel out of combos in a similar manner. Aside from evasion, Quickstepping can also be used to cancel out of attacks or certain skills in order to extend ground combos, or interrupt an unsafe maneuver. Certain skills have cooldown gauges that also serve to display secondary elements, such as how many times a skill can be used before being placed on cooldown, and the length of an effect or enhanced state.ĭefensively speaking, a player can either put up a guard that blocks attacks to greatly reduce the damage taken and potentially counter, or dodge in any cardinal direction with a fast but short Quickstep. Each character usually has one skill they can occasionally perform that has notably more potent effects or damage compared to others, but also a greater cooldown. All special skills are subject to cooldowns during which a character cannot perform them again, though various buffs can increase cooldown speed. Special skills usually take the form of unique, powerful abilities that can initiate larger scale attacks and inflict greater damage to opponents, but can also prepare/provide a number of advantages and bonuses when used. For basic attacks, all characters have Normal Attacks used to string basic combos, a Powerful Attack used to knock opponents away or deliver strong finishers to Normal Attack combos, and a slow but unblockable Takedown Attack unleashed when Powerful Attack is held, delivering a red-flashing strike that crumples targets and leaves them open to follow-up attacks. Offensively, the characters have access to basic attacks and their own special skills. ![]() Characters have three health gauges which are depleted in succession until the character is "Retired", and knocked out of the fight. While the game allows for four players to battle each other in teams online, there is no local multiplayer.ĭuring a match, each team has to deplete the enemy team's health gauges first before the end of the round. Players may pick a single character to control as well as a second character that may be controlled by either a CPU or a second human player if playing online to fight the enemy team. The format of the game involves four characters in a 2 vs 2 battle. Eyes of Heaven is a 3D action brawler, described as Stylish Tag JoJo Action ( スタイリッシュタッグジョジョアクション, Sutairisshu Taggu JoJo Akushon), set in relatively large arenas based on locations in the JoJo's Bizarre Adventure manga.
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